Project Portfolio

Dan Maynes Aminzade

Research

Actuated Workbench
Audience Interaction
Hover
You're in Control
Edible User Interfaces
Fuzzmail
KC-135
OSCAR

Schools

Stanford
MIT
Carnegie Mellon

Industry

MERL
Microsoft
Adobe
Disney Imagineering

Fun

Unsafe Search
Music Visualization
Mobot
PantsCam
Taboo Database
Pointillism
Painting
WebAmp

Zany

Tacos
SETI Joke
Pepsi Database
Love Calculator

Hacks

AdBall
RCA Lyra
Stone Cold

Humor

SURG Proposals
Female Pop Singers
Satan Baby
Wesley Willis

Carnegie Mellon University

From 1997-2001, I was a member of the Stage 3 Research Group, based in Carnegie Mellon University’s Human Computer-Interaction Institute. As a member of Stage 3, I spent several years studying interaction techniques in immersive environments and exploring the simulation possibilities of virtual reality applications using head-mounted displays. My Senior Honors Thesis was about Techniques for Interactive Audience Participation. 
As a part of Stage 3 Research, I also collaborated in the development of Alice, an environment for programming interactive 3D computer graphics for the World Wide Web. The Alice project is a public service to the wider computing and artistic communities; the goal of the project is to make it easy for inexperienced computer users to develop interesting 3D environments and to explore the new medium of interactive 3D graphics.
I spent the summers of 1997 and 1998 working on developing various parts of the front end of Alice.  In particular, I was responsible for the early development of the drag-and-drop "no typing" programming interface and the networked "send a world to a friend" capability that allowed Alice users without web pages to publish the worlds they created on our public web server.  I also handled parts of the integration of Alice with Teddy, the freeform modeling tool developed by Takeo Igarashi at the University of Tokyo.