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Carnegie Mellon University
From
1997-2001, I was a member of the
Stage 3 Research Group,
based in Carnegie Mellon University’s Human Computer-Interaction
Institute. As a member of Stage 3, I spent several years studying
interaction techniques in immersive environments and exploring the
simulation possibilities of virtual reality applications using
head-mounted displays. My Senior Honors Thesis was about
Techniques for Interactive Audience
Participation.
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As a part of Stage 3 Research, I also collaborated in the development of
Alice, an environment for programming interactive 3D computer graphics for the World Wide Web. The Alice project is a public service to the wider computing and artistic communities; the goal of the project is to make it easy for inexperienced computer users to develop interesting 3D environments and to explore the new medium of interactive 3D graphics. |
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spent the summers of 1997 and 1998 working on developing various
parts of the front end of Alice. In particular, I was
responsible for the early development of the drag-and-drop "no
typing" programming interface and the networked "send a
world to a friend" capability that allowed Alice users without
web pages to publish the worlds they created on our public web
server. I also handled parts of the integration of Alice with Teddy,
the freeform modeling tool developed by Takeo
Igarashi at the University of Tokyo.
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