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Jakks
Pacific is a major developer and manufacturer of action
figures based on characters from the Worldwide Wresting
Federation (WWF). The company recently released a new
line of so-called "interactive" talking action
figures. The first in this series of dolls features Stone
Cold Steve Austin, perhaps the most popular
wrestler in the WWF. |
| Talking
dolls are nothing new, but this doll is unique in that its
sayings can constantly be refreshed with clips downloaded from
the internet. The doll comes with a cable that plugs
into a PC serial port, allowing you to upload up to 45 seconds
of audio to the doll's flash memory using an included Windows
application called the "Stone Cold Steve Austin Rant
Manager". |
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You
can download audio samples from the official WWF
Wired website in a format that Jakks Pacific calls a
"Rant Pakk" (sic). I'm sure that this excites wrestling
fans to no end; when they hear a snappy catch phrase or devastating
insult on TV while watching WWF "Monday Nitro", they can
visit the website the next day, download the clip, and upload it to
their talking action figure.
I'm
interested in the doll for another reason: I want to reverse
engineer the "Rant Pakk" format to make the doll say
anything I want. Imagine a stuttering Stone Cold, a cowardly
Stone Cold, or even an effeminate Stone Cold.
A
Rant Pakk is really nothing more than a self-extracting ZIP archive
containing a series of audio clips and their textual descriptions.
Each clip comes in two formats: an 8-bit mono 11 kHz WAV file, and a
mysterious audio file format with the file extension "WWF".
The WAV file is used to preview sound clips in the Rant Manager
Application; the WWF file is what is actually uploaded to the doll.
Reverse engineering the doll is essentially a matter of determining
the WWF file format specification.
If
you select one of the sound clips in a Rant Pakk, open the WAV file
in a sound editor, downgrade its quality to 8-bit mono, 3000 Hz, and
then strip the file of its WAV header, you'll find that it is
exactly 10 bytes smaller than the corresponding WWF file. This
discrepancy can be explained by the presence of a 5-byte header
(00FF00FF01) and a 5-byte footer (1000FF00FF) common to every WWF
file. This suggests that a WWF file is nothing more than a
low-quality uncompressed WAV file, but the file formats differ in
unusual ways. For example, large values in the WAV file don't
necessarily correspond to large data values in the WWF file.
When you load a WWF file into a sound editor and play it, you hear a
warped, raspy sound that barely matches the sound in the WAV file.
 |
Original WAV
file. |
 |
WWF file,
interpreted as 8-bit mono 3000 Hz signed WAV file. |
 |
WWF file,
interpreted as 8-bit mono 3000 Hz unsigned WAV file. |
I've
been experimenting with various theories on how to decode the WWF
format. Here are some descriptions of my experiments:
-
Masking.
One
possibility is that the WWF file is simply a version of the WAV
file masked with a special key. This is a simple method of
encoding the data that could easily be reversed in hardware.
However, I noticed that after removing small chunks of data from
the file, it could still be uploaded and played by the figure
correctly. Subsections of a WWF file can also be cropped
out and uploaded without a problem (provided the header and
footer are added). This leads me to conclude that
the encoding must be on a smaller byte-level basis and not on a
global file-level basis.
-
Bit
Muddling.
I considered the possibility that small sections of the file (or
even single bytes) were being rotated or swapped. I wrote
several programs that loaded WWF and WAV files, mangled the
bytes in various ways, and compared the data.
Unfortunately, none of these efforts bore fruit.
-
Amplitude
Modulation.
One possibility is that the sound is encoded as a
frequency-modulated sine wave. In an effort to isolate
frequency components that had been added to the original signal,
I compared the Fourier transforms of the WWF data and the WAV
data, but I didn't notice any obvious frequency components that
had been added.
|

FFT of
PCM data.
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FFT of
WWF data.
|
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Bleeps.
Some of the audio clips available from the WWF Wired website
include bleeping noises that cover profanities spoken by Stone
Cold Steve Austin. One would expect these sections of the
audio clip to be telling, since beeps consist of regular sine
waves. Strangely enough, the WWF data corresponding to a
bleep doesn't contain a regularly repeating pattern.
Although
I haven't been able to crack the WWF format specification yet, I
feel that I've made good progress. I'll continue to post my
findings to this site; be sure to e-mail
me if you discover anything new. Let's hack Stone
Cold!